Synthesis

2002 · Kjerneregler (minst nødvendig for å spille)

Synthesis

A story-driven roleplaying game about defining the self amid conflicting ideologies. The group creates a Story Premise, framed as a question, and explores its answer through play. Characters act through a Self Trait that keeps decisions centered on their identities, with themes such as self-respect, self-destruction, self-sacrifice, and self-worth providing starting points for the story.

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Basert på trekk/aspekter (personlighet påvirker spillet)Basert på beskrivelse (narrativ mer enn terninger)Terninger (primært d6)

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