A Big Misunderstanding

2016 · Scenariusz / Przygoda / Moduł

A Big Misunderstanding

Two 1st-level adventurers are caught in a nighttime attack when a hulking villain bursts through the surrounding buildings. They must choose a building in which to escape or stand and fight. The adventure supports up to eight playthroughs, with four villains, each available in two forms, and several mapped locations including an apothecary, subway station, and opera house. Different villain and building combinations create varied encounters.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Eksplodujące kości (kość może 'eksplodować' i umożliwić drugi rzut)

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