A Bitter Harvest

2009 · Scenariusz / Przygoda / Moduł

A Bitter Harvest

A rural adventure set in the late summer or early autumn, in a hilly region within a day’s travel of a town on a major river. The party interacts with local commoners, travels outdoors, and investigates a situation involving magic and greenskins. The opening follows a mostly linear sequence with opportunities to gather information through roleplaying. The conclusion is more open-ended, with player decisions shaping the outcome. Stealth and initiative are useful, while poor judgment or hostility toward goblinoids can lead to a larger battle. The adventure suits 3–6 characters and takes 2–4 sessions to complete.

Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na klasach (Pilot, Czarodziej, Naukowiec itp.)Losowe generowanie atrybutów (podczas tworzenia postaci)

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