A Day at the GAP

2005 · Scenariusz / Przygoda / Moduł

A Day at the GAP

A one-round Living Greyhawk introductory adventure set in the March of Bissel. The Guild of the Arcane Path has long served as a school and refuge for arcane spellcasters, but one professor requires the assistance of a few capable adventurers to continue his work. Players take on the challenge and help secure the guild’s future.

Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na klasach (Pilot, Czarodziej, Naukowiec itp.)Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)

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