A Dead Man's Party

2002 · Scenariusz / Przygoda / Moduł

A Dead Man's Party

A mad necromancer has died in a sanitarium and returned as a powerful undead wizard. His madness has deepened, and he has transformed the other inmates into undead servants while taking control of the facility. A traveling group of four adventurers must confront the necromancer and stop his evil influence from spreading. Designed for characters of 4th–6th level.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na poziomach (zdobywaj PD i awansuj)

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