A Dead Man's Party

2002 · Scenariusz / Przygoda / Moduł

A Dead Man's Party

A mad necromancer has died in a sanitarium and returned as a powerful undead wizard. His madness has deepened, and he has transformed the other inmates into undead servants while taking control of the facility. A traveling group of four adventurers must confront the necromancer and stop his evil influence from spreading. Designed for characters of 4th–6th level.

Gracze
0
Oparte na rasie (rasa/gatunek gracza wpływa na rozgrywkę)Kości (głównie d20)Kości (różne)

Dane gry (gracze, czas gry, wiek, twórcy) z BoardGameGeek.