A Green Place to Die

2001 · Scenariusz / Przygoda / Moduł

A Green Place to Die

Haelin is a poor province overshadowed by the Bahgdair Swamp, a lush and dangerous wilderness inhabited by swampfolk and bizarre monsters. Duke Rassos seeks a legendary treasure lost decades ago, sending adventurers into the swamp to recover it and secure a better future for the province. As a growing evil gathers in the swamp’s depths, the adventurers must survive its dangers, protect their hard-won gains, and confront the force threatening Haelin. Designed for characters of levels 1–3.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na poziomach (zdobywaj PD i awansuj)

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