A House, A Door, A Dilemma

2005 · Scenariusz / Przygoda / Moduł

A House, A Door, A Dilemma

A one-round Living Greyhawk introductory adventure set in Dyvers, a city of commerce and opportunity. Players guide first-level characters seeking a foothold in the adventuring world, where success depends on experience, connections, and the chances presented by the city.

Kości (głównie d20)Oparte na poziomach (zdobywaj PD i awansuj)Oparte na atrybutach/statystykach (STR, CON, PER itp.)

Dane gry (gracze, czas gry, wiek, twórcy) z BoardGameGeek.