A Night at the Museum

2015 · Scenariusz / Przygoda / Moduł

A Night at the Museum

Corktown Precinct investigators respond to a deadly disturbance at the Detroit Institute of Art, where two guards are dead, priceless artifacts have been destroyed, and a 2,000-year-old mummy is missing. The modern horror adventure includes six pre-generated officers ready for play. It is designed for The Thin Blue Line setting and uses the Savage Worlds rules, with the Core Rulebook and Horror Companion recommended; groups can also create their own characters using the Core Rulebook alone.

Oparte na punktach (przydzielaj punkty, aby zdobywać umiejętności, moce itp.)Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na siatce (używa kwadratowego terenu do ruchu/walki)

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