A Sight for Sore Eyes

2008 · Scenariusz / Przygoda / Moduł

A Sight for Sore Eyes

A two-round Living Greyhawk adventure set in the Sheldomar Valley. A plague of blindness and violence against refugee Olman communities point to a plot by cultists of Tezcatlipoca, the evil deity of light and darkness. The cult gathers innocent hostages for a dark sacrifice intended to restore the old ways and bring a hideous evil into the world. Guided by the voice of a ten-year-old child, characters must confront the forces serving the Smoking Mirror. Designed for character levels 10–14, it is the third part of the Not One of Us series.

Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na klasach (Pilot, Czarodziej, Naukowiec itp.)Oparte na poziomach (zdobywaj PD i awansuj)

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