A Song of Sixpence

2012 · Scenariusz / Przygoda / Moduł

A Song of Sixpence

Players take on the roles of a band of bards known as the Beholders, hired to provide entertainment for the 100th annual All Hallows’ Eve Ball in Frog’s Hollow. The event’s usual musicians have been prevented from attending by an oracle employed to ensure that Lord Callus Montello’s son receives the coveted performance. The players must overcome the obstacles surrounding the extravagant celebration and see that the music reaches the ball.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na poziomach (zdobywaj PD i awansuj)

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