A Wretched Soul

2004 · Scenariusz / Przygoda / Moduł

A Wretched Soul

Fresh from a peaceful voyage to Hardby, a party of adventurers is sent to the jungles of Hepmonaland. There, they face ferocious beasts and Olman tribes who sacrifice outsiders to alien gods while pursuing a dangerous mission shaped by promises of wealth, aid, or redemption. This adventure is designed for parties of levels 10–16 and follows Though Nature to Eternity.

Oparte na atrybutach/statystykach (STR, CON, PER itp.)Kości (głównie d20)Oparte na poziomach (zdobywaj PD i awansuj)

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