Abney Park's Airship Pirates RPG

2011 · Zasady podstawowe (min. potrzebne do rozgrywki)

Abney Park's Airship Pirates RPG

A steampunk role-playing game set in 2150, after the Great Apocalypse of 1906 has left Earth divided between sky-cities, imperial domains, walled Victorian cities, and beast-haunted wilderness. Players take the roles of airship pirates with a vessel, crew, and chrononautilus device, sailing through the skies and across time. The setting includes armoured railroads, Neobedouin freedom fighters, clockwork police, Imperial Air Navy frigates, and oppressive social hierarchies. Adventures involve exploration, plunder, rebellion, and the dangers of disrupting history.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Kości (głównie d6)Oparte na atrybutach/statystykach (STR, CON, PER itp.)

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