Akrasia, Thief of Time

2001 · Scenariusz / Przygoda / Moduł

Akrasia, Thief of Time

A neglected temple and its surrounding cult reveal the influence of Akrasia, the goddess of distraction, delay, and lost ambition. The material presents a series of fantasy roleplaying vignettes for use individually or together, including the cult’s clerics, legends, treasures, and a new Distractor prestige class. Adventures feature an abandoned shrine with a haunting inhabitant, a wandering servant with a dangerous secret, an inn where travelers may lose their way or gain a boon, devotees plotting against a small town, and an active temple populated by worshipers, creatures, and mystical items.

Gracze
0
Suplement (reguły/opcje rozszerzające rozgrywkę)Oparte na rasie (rasa/gatunek gracza wpływa na rozgrywkę)Kości (głównie d20)Kości (różne)

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