All Tomorrow's Zombies

2007 · Świat kampanii (świat gry)

All Tomorrow's Zombies

A science-fiction supplement for a zombie roleplaying game, this book adapts the undead to settings involving alien worlds, advanced technology, and space travel. It provides guidelines for creating alien races and campaigns, along with new skills, streamlined psionics, zombie traits, and rules for cybernetics, biotechnology, nanotechnology, robotics, cyberjacking, and netrunning. The supplement also includes energy weapons, environmental equipment, motion trackers, starship construction, vehicle combat, and environmental hazards. Seven complete Deadworlds are provided as ready-to-play settings or examples for creating original campaigns.

Suplement (reguły/opcje rozszerzające rozgrywkę)Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na punktach (przydzielaj punkty, aby zdobywać umiejętności, moce itp.)Oparte na atrybutach/statystykach (STR, CON, PER itp.)

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