Amethyst

2008 · Świat kampanii (świat gry)

Amethyst

A contemporary Earth setting collides with a world of dragons, elves, fairies, and other fantasy creatures. Magic disrupts modern technology, forcing societies to confront political, religious, and social tensions while choosing between urban infrastructure and a dangerous landscape of swords and sorcery. Players use modified traditional fantasy classes, new subclasses, or technology-focused classes equipped with firearms and vehicles. The game includes expanded races, prestige classes, revised spells, modern and fantasy weapons, ground and air vehicles, and updated monsters.

Zasady podstawowe (min. potrzebne do rozgrywki)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na klasach (Pilot, Czarodziej, Naukowiec itp.)Kości (głównie d20)

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