Amethyst: Renaissance

2012 · Świat kampanii (świat gry)

Amethyst: Renaissance

A Pathfinder setting where science and fantasy collide on a post-apocalyptic Earth. Players create characters from new races and technology-based classes, choosing between scientific and magical paths while facing elves, goblins, dragons, machines, and other threats. The rules add futuristic equipment such as revolvers, railcannons, powered armor, and customizable vehicles, along with new traits, paragon paths, monsters, and setting material. Technology rules can also be added to other Pathfinder campaigns.

Suplement (reguły/opcje rozszerzające rozgrywkę)Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na poziomach (zdobywaj PD i awansuj)

Dane gry (gracze, czas gry, wiek, twórcy) z BoardGameGeek.