An Oriental Adventure

1996 · Scenariusz / Przygoda / Moduł

An Oriental Adventure

After surviving an attack on a village and meeting the samurai, the adventurers are asked to investigate the bandits responsible. Their inquiries point to Castle Shumomo, three days away on horseback or a week by road, where the bandits may be hiding. This scenario continues the adventure begun in the previous installment.

Oparte na poziomach (zdobywaj PD i awansuj)Oparte na klasach (Pilot, Czarodziej, Naukowiec itp.)Oparte na rasie (rasa/gatunek gracza wpływa na rozgrywkę)

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