Answering the Call

2001 · Scenariusz / Przygoda / Moduł

Answering the Call

A one-round Living Greyhawk Nyrond regional adventure for characters of levels 1–4. Set in Almor, the adventure follows a call from the Church of Pholtus to help restore the Protectorate from the darkness that has claimed it. The characters travel to the small thorp of Midday and work to restore the church there, supporting the Prelate of Almor’s efforts to return the region to its rightful place in the Flanaess.

Oparte na atrybutach/statystykach (STR, CON, PER itp.)Kości (głównie d20)Oparte na poziomach (zdobywaj PD i awansuj)

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