Arcana: Societies of Magic

2001 · Suplement (reguły/opcje rozszerzające rozgrywkę)

Arcana: Societies of Magic

A d20 sourcebook detailing six organizations that use distinctive forms of magic to pursue their goals. The groups include a monastic order, a criminal gang with draconic blood, a martial school based on prophecy, an anti-civilization cult, a tribunal enforcing arcane law, and a temple serving a dying god. Each chapter covers an organization’s history, goals, hierarchy, and notable personalities, with new skills, feats, spells, templates, and prestige classes for use in fantasy campaigns.

Świat kampanii (świat gry)Oparte na poziomach (zdobywaj PD i awansuj)Kości (głównie d20)Oparte na siatce (używa kwadratowego terenu do ruchu/walki)

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