Archipelago of Tyr

2017 · Scenariusz / Przygoda / Moduł

Archipelago of Tyr

This 5th Edition adventure setting takes adventurers north from the Denali homeland to a remote archipelago inhabited by dangerous seafarers and Minotaurs. The party investigates a proposed trade agreement and reports of an incendiary weapon while dealing with the region’s wary hospitality. Designed for a group of 4–8 adventurers of 6th–8th level and a Dungeon Master, it can serve as a standalone scenario or as part of the Filbar Campaign.

Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na poziomach (zdobywaj PD i awansuj)Kości (głównie d20)

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