Artifact No. 1

1992 · Scenariusz / Przygoda / Moduł

Artifact No. 1

After enduring the rigors of the wilderness, adventurers reach a small village where travelers are welcomed and can recover. Through conversations and arranging lodging, they discover a community whose inhabitants are unusually open-minded and cooperative. The village offers a rare opportunity to rest, conduct business, and be treated with respect in the harsh world of Rifts.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na poziomach (zdobywaj PD i awansuj)

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