Ascension

1997 · Scenariusz / Przygoda / Moduł

Ascension

A fantasy deck-building game set in a living city threatened by monsters. Players acquire Heroes and Constructs, generate Runes and Power, and use them to defeat enemies and expand their decks. Defeated monsters and other achievements provide Honor, and the player with the most Honor at the end wins.

Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na poziomach (zdobywaj PD i awansuj)Oparte na klasach (Pilot, Czarodziej, Naukowiec itp.)

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