Big Ears

2001 · Scenariusz / Przygoda / Moduł

Big Ears

An investigation set anywhere in the continental United States begins after a series of strange deaths and unusual sightings. Players take on the roles of investigators, agents, or other characters drawn to the case, gathering information and following leads. The game is designed for two or more characters; the GM can use maps and other props to establish the setting.

Kości (głównie d6)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na klasach (Pilot, Czarodziej, Naukowiec itp.)

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