Blood Money

2004 · Scenariusz / Przygoda / Moduł

Blood Money

A one-round Living Greyhawk adventure for 2nd–12th level characters. The party helps a caravan master travel from Irongate to the Windmarch, facing dangers on the road and the corrupting influence of greed. Their choices determine whether they resist the lure of blood money or follow those who succumbed before them.

Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na klasach (Pilot, Czarodziej, Naukowiec itp.)Oparte na poziomach (zdobywaj PD i awansuj)

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