Chapter 13

2004 · Świat kampanii (świat gry)

Chapter 13

A setting book about genetically engineered mutant Nazis from the future who failed to alter history and now rule a remote region of the Peruvian jungle while supporting fascist movements worldwide. It includes their origins, current plans, mutant abilities, and three plot hooks. Designed for use with any role-playing system, the material supports modern-day hunts for fugitives or pulp-era conflicts with the Third Reich.

Gracze
0

Dane gry (gracze, czas gry, wiek, twórcy) z BoardGameGeek.