Churches, Inns and Merchants

2002 · Suplement (reguły/opcje rozszerzające rozgrywkę)

Churches, Inns and Merchants

This system helps game masters quickly prepare churches, inns, and merchant locations for unexpected detours and encounters. It generates a detailed map, fully equipped non-player characters of any race or alignment, domain and spell information, and store merchandise. The included procedures create locations ranging from a small roadside inn to a medium-sized church or a tiny merchant tent. Each result fits on a handy reference sheet and can be prepared in under five minutes.

Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na klasach (Pilot, Czarodziej, Naukowiec itp.)Kości (głównie d20)

Dane gry (gracze, czas gry, wiek, twórcy) z BoardGameGeek.