Claymore!

2008 · Zasady podstawowe (min. potrzebne do rozgrywki)

Claymore!

A fantasy roleplaying game with a detailed character-generation system built around a shared pool of points. Players spend points on race, abilities, skills, equipment, and other character features, while random tables determine traits such as appearance, age, social status, and starting money. Spellcasters follow a separate process to establish magical power, abilities, and starting spells. Play focuses on opposed skill resolution and combat on a hex grid. Players declare actions before each round, then resolve movement and combat in initiative or surprise order. Combat includes aimed, charging, disarming, grappling, throwing, and other specialized attacks, with critical hits and fumbles handled through detailed tables. Technology options, a bestiary, and extensive skill lists support campaign play.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na punktach (przydzielaj punkty, aby zdobywać umiejętności, moce itp.)Oparte na atrybutach/statystykach (STR, CON, PER itp.)

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