Clever Endeavor

1989 · Gra imprezowa

Clever Endeavor

Guess the answer to each card by using as few clues as possible. Cards feature categories such as places, events, people, things, and side tracks, with six clues that can be read in any order. Players move along separate tracks toward the center of the board, advancing farther when they solve a clue quickly. Incorrect guesses can move players backward, while Venture cards and marked spaces add further effects. The first player to reach the center wins.

Gracze
2–8 najlepiej w 3
Czas gry
45 min
Wiek
12+
Złożoność
1,9 / 5
TriviaRzut/Obrót i ruch

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