Codex

1996 · Zasady podstawowe (min. potrzebne do rozgrywki)

Codex

A fantasy roleplaying game set in a world shaped by ancient spirits, gods, mysticism, and magic. Players create characters, develop abilities and skills, and guide them through exploration, conflict, illness, poison, and other dangers. The rules cover melee and ranged combat, fighting styles, weapons, armor, healing, herbalism, and experience. Separate sections detail aura and shadow-world magic, religious traditions, the history and geography of the setting, combat schools, equipment, and character examples.

Gracze
0
Złożoność
5 / 5
Oparte na klasach (Pilot, Czarodziej, Naukowiec itp.)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Kości (percentylowe)

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