Creature Feature

1986 · Suplement (reguły/opcje rozszerzające rozgrywkę)

Creature Feature

A supplement for CHILL that presents a complete variant in which players take the roles of supernatural creatures such as werewolves and vampires, with rules for using their abilities in darkly comic adventures. The book also adds revised combat rules covering weapons and damage, along with new S.A.V.E. material. Incorporeal Disciplines allow envoys to leave their bodies, conduct seances, and fight ghosts beyond the physical realm, while new skills, equipment, and details on the modern S.A.V.E. organization expand the campaign setting.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na poziomach (zdobywaj PD i awansuj)

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