Crisis: Renewable Energy Modules

2018 · Polityczny

Crisis: Renewable Energy Modules

A promotional module for the economic strategy game, introducing renewable energy tiles. At the end of the evaluation phase, the tile is awarded to the player with the fewest victory points, or to the two players with the fewest points if both tiles are in play. Ties go to the tied player later in turn order. During production, a tile can be placed on an activated company that requires energy. It covers all of that company’s energy needs for the round, regardless of the amount required, and is then returned beside the game board.

Gracze
1–5 najlepiej w 5
Czas gry
45–120 min
Wiek
14+
Złożoność
3 / 5
Przemysł / produkcjaEkonomicznySpekulacja surowcamiUmieszczanie pracowników

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