Cthulhu: Dark Providence

2025 · Horror

Cthulhu: Dark Providence

Players assume secret roles as Investigators, Cultists, or Dissidents in 1930s America and compete to shape the nation’s fate. Each player manages a deck of Asset cards, using Influence cubes to bid for new Assets, take control of cities, and acquire Mythos cards; new Assets strengthen a player’s deck and expand available actions. During turns players recruit and assassinate Agents, block opponents, and work to seal or protect Gates while trying to hide their alignment and avoid madness. Victory is determined by Secret alignment scoring: points come from control, assassinations, and gate actions, and the top scorer on the dominant side wins. A solo mode pits an Investigator player against one of several Elder Ones with unique goals.

Gracze
1–5 najlepiej w 4
Czas gry
90–120 min
Wiek
13+
Złożoność
3,2 / 5
8,2 w Ludoyaod 191,27 złGra solo / gra solitarnaUkryte roleRuch z punktu do punktu

Przy stołach Ludoya

Pełne statystyki w Ludoya
41
Zapisane rozgrywki
120
Gracze
2h 2m
Średnia rozgrywka
42
W kolekcjach
22
Na listach życzeń
3
Zamówione w przedsprzedaży

8,2/10

z 7 recenzji w Ludoya

  • Balleflass8,5

    Very fun chaotic sandboxy game with multipurpose cards, deckbuilding, area control, auctions and hidden roles with different scoring parameters. I love how streamlined and fast the turns go, even for a 4-5player. The turns are even faster than the Pax Pamir turns. On the topic of Pax, this has a little bit of the Pax feel as you buy/auction cards on an open market, area control with recruited agents, hidden roles/alignment, two actions + free actions on your turn, no upkeep/status phase that bogs down the playtime etc.. The game is all action all the time. I really dig it. Rating could go a bit up or down after more plays, but I'm impressed so far. Nitpicks: - Some people may be put off by the Cthulhu theme, but this is not a typical Cthulhu game where you jump around killing monsters or investigators. - It's very chaotic in the first game because of how different the scoring is between the roles. - Translucent cubes is a huge problem (especially the white/grey) to see when placed on cards as the cards colors gets reflected into them. - The player aids should have been a tad bigger explaining a few more actions AND included the different ways of scoring for each role. - The cardboard stands are flimsy and needs to be glued. - The insert doesnt support sleeved cards, but I found a good workaround using baggies on top of the original insert.

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