d100 System

2004 · Zasady podstawowe (min. potrzebne do rozgrywki)

d100 System

A universal roleplaying system built around a single d100 resolution mechanic, supporting fantasy, modern, and other genres. Characters are defined by eight attributes, derived statistics, racial abilities, a career path, and related skills. Attributes can be generated randomly or purchased from a points pool, then modified by species. Combat uses tables to determine fumbles, criticals, and other effects, with rules for a variety of special maneuvers. A developed magic system supports fantasy campaigns, while separate character sheets cover fantasy or generic and modern settings.

Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na klasach (Pilot, Czarodziej, Naukowiec itp.)Oparte na rasie (rasa/gatunek gracza wpływa na rozgrywkę)

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