Dark Ages: Werewolf

2003 · Suplement (reguły/opcje rozszerzające rozgrywkę)

Dark Ages: Werewolf

In the Dark Medieval, the ten tribes of Garou defend their sacred places against humans, Cainites, beasts and other supernatural threats. As ancient prophecies begin to unfold, werewolves must confront growing danger and decide what sacrifices are necessary to prevent the coming visions. The game provides rules and setting material for playing Garou, including their society, rites, spirit-granted Gifts and enemies, along with a werewolf-centered view of the medieval world.

Świat kampanii (świat gry)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na rasie (rasa/gatunek gracza wpływa na rozgrywkę)Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)

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