Dark Tower

2001 · Scenariusz / Przygoda / Moduł

Dark Tower

An ancient evil has overtaken a once-holy shrine, drawing adventurers to a remote mountain village plagued by disappearances and strange legends. Players explore the settlement and the chambers beneath it, uncovering hidden artifacts, confronting allies and enemies, and seeking to restore ancient wrongs or destroy the source of the corruption. Undead and other creatures stand between them and riches, power, glory, or death.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na poziomach (zdobywaj PD i awansuj)

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