Das Grüne Sigill

2009 · Scenariusz / Przygoda / Moduł

Das Grüne Sigill

This roleplaying adventure volume contains two loosely connected mysteries set in the northern town of Thame and the surrounding forests. The adventurers protect a merchant whose shadow has become a living creature under a dark curse, while investigating an enemy whose identity remains concealed. After winter, the characters join a noble hunting party and discover a plot involving a cursed arrow, an unsuspecting archer, and a planned assassination. They must search Thame and its surroundings for clues, uncover the witches serving demonic powers, and prevent the attack before time runs out.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Losowe generowanie atrybutów (podczas tworzenia postaci)Kości (różne)

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