Death of a Keeper

2012 · Scenariusz / Przygoda / Moduł

Death of a Keeper

A 30-minute to one-hour adventure set in a mansion belonging to a White Star keeper, sometime on a summer Saturday between 1905 and 1914. The owner’s staff are trapped inside and must investigate the force that has ensorcelled the mansion and find a way to free themselves. Designed as a short demonstration scenario for the provided introductory characters, it introduces new players to the campaign in under an hour.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na poziomach (zdobywaj PD i awansuj)

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