Deus Ex Machina, Part One

2001 · Scenariusz / Przygoda / Moduł

Deus Ex Machina, Part One

Clerics across the city have lost their holy symbols, while relics and worship implements vanish from local temples. A group of rogues and clerics devoted to the Trickster God carries out the thefts using carefully planned routes and escapes. The adventure begins when the group’s cleric—or an accompanying priest, if no cleric is present—is robbed in the streets near the merchant district. The thieves lead the party on a dangerous chase across the rooftops and into the temple district, disappearing into the belfry of an abandoned temple dedicated to the God of Retribution.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na poziomach (zdobywaj PD i awansuj)

Dane gry (gracze, czas gry, wiek, twórcy) z BoardGameGeek.