Dog Towns

2007 · Scenariusz / Przygoda / Moduł

Dog Towns

This supplement for a Dogs in the Vineyard campaign presents two towns for a round-robin series of sessions, with each participant taking a turn as GM while the others play the Dogs and resolve the town’s troubles. In Hagen’s Basin, settlers and the Mountain People share a community built around a lake containing a bound evil spirit, but tensions remain between different groups. In Laskey’s Crossing, an old affair, a deadly epidemic, family secrets, land ownership, and competing ideas about education and progress shape the town’s conflicts.

Oparte na cechach/aspektach (osobowość wpływa na rozgrywkę)Oparte na opisie (narracja ważniejsza niż kości)Zakłady / obstawianie (zakłady podczas rozgrywki)

Dane gry (gracze, czas gry, wiek, twórcy) z BoardGameGeek.