Domino Theory

2007 · Scenariusz / Przygoda / Moduł

Domino Theory

A Living Greyhawk Sheldomar Valley metaregional adventure set during a military campaign against Pomarj forces operating near the ghost-ridden ruins of Nol-Daer in the Suss. Characters serve as soldiers, adventurers, sellswords, or volunteers, working to break enemy camps and disrupt the invading army. The scenario runs for one or two rounds, has variable length, supports APLs 2–14, and forms the fifth part of the Secrets of the Suss series. Racially diverse parties are recommended.

Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na klasach (Pilot, Czarodziej, Naukowiec itp.)Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)

Dane gry (gracze, czas gry, wiek, twórcy) z BoardGameGeek.