Don't Rest Your Head

2006 · Zasady podstawowe (min. potrzebne do rozgrywki)

Don't Rest Your Head

Players take the roles of insomniacs who have entered the Mad City, a distorted reality filled with Nightmares and other dangers. Their strange abilities help them survive, but exhaustion and madness are resources that can be used at a cost. The game focuses on making risky choices, confronting threats such as the pursuing Paper Boys, and staying awake through one more night. It uses a dedicated system and is contained in a single book.

Gracze
0
Złożoność
2,3 / 5
Oparte na cechach/aspektach (osobowość wpływa na rozgrywkę)Kości (głównie d6)Pula kości (rzuć wieloma kośćmi przeciwko celowi)

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