DragonQuest Majesty

2007 · Świat kampanii (świat gry)

DragonQuest Majesty

A fantasy kingdom simulation inspired by role-playing game settings. Players develop a realm by establishing guilds, temples, inns, marketplaces, and other facilities, then recruit heroes and offer rewards to encourage them to explore, fight wandering monsters, and complete quests. Heroes act independently rather than following direct orders, spending time training, resting, gambling, shopping, or paying upkeep and guild fees before setting out. Different guilds, temples, skills, and spell colleges support complementary or opposing roles as the kingdom grows and its quests unfold.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na heksach (używa terenu heksagonalnego do ruchu/bojów)Kości (percentylowe)

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