Duel

2016 · Książka niebędąca grą (ale związana z RPG)

Duel

A system-agnostic guide for planning rivalry stories in tabletop roleplaying games. It outlines a three-act structure, covering the events and development needed for the beginning, middle, and end. The guide also explains what to prepare before creating a specific story and how to develop it from the completed blueprint. It can be used with any genre or setting.

Gracze
0

Dane gry (gracze, czas gry, wiek, twórcy) z BoardGameGeek.