Dungeon Master's Guide

2008 · Zasady podstawowe (min. potrzebne do rozgrywki)

Dungeon Master's Guide

This core rulebook for the fourth edition of the Dungeons & Dragons roleplaying game provides guidance for creating and running encounters, adventures, and campaigns. It includes advice for managing game sessions, awarding experience, distributing treasure, and creating nonplayer characters, along with rules for traps, artifacts, and other campaign elements. A fully detailed town and ready-to-use characters and traps provide starting points for play.

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