Dungeon Twister: Master of Time

2006 · Fantastyka

Dungeon Twister: Master of Time

A magic-user uses time-manipulation abilities and scrolls to influence play. For 1 AP the character can “stop time,” saving unused actions from the current action card to use on the next turn; only actions printed on that card are storable and a maximum of nine actions can be available in a single turn. The time-stopping ability cannot be used on two consecutive turns and cannot be activated during a turn when previously saved actions are being spent. For 1 AP the character can instead “accelerate time,” forcing the opponent to lose 30 seconds of future planning time (up to 60 seconds lost per opponent turn). Playing with a stopwatch is supported in the basic rules to enforce these effects.

Gracze
2
Czas gry
60 min
Wiek
11+
WalkaDodatek do gry podstawowejTajne rozmieszczanie jednostekPunkty akcjiUmieszczanie kafli

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