Dungeon World

2002 · Świat kampanii (świat gry)

Dungeon World

A d20 fantasy setting casts the characters into an endless labyrinth beneath the surface, where civilizations survive in dark caverns and dank dungeons. Characters may arrive after angering a deity, misusing powerful magic, or dying, and must find a way back to the mortal worlds. The book provides rules for incorporating the setting into an existing campaign and describes Nex, a labyrinth designed by devils. Players explore dangerous dungeon societies, confront guarded portals, and pursue escape rather than levels or treasure.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na poziomach (zdobywaj PD i awansuj)

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