Ein Hauch von Heiligkeit

1998 · Scenariusz / Przygoda / Moduł

Ein Hauch von Heiligkeit

In the town of Oktrea, the corpse of the hermit Sofeth does not decay, and villagers report divine signs from his lifetime. Envoys of Chryseia’s three major cults arrive to investigate his possible sainthood, but unrest caused by an ecstatic sect, sightings of the dead hermit, and a series of vampire murders soon disrupt the proceedings. When the envoys disappear one by one, the characters follow their trail into a pre-war complex built by the Sea Masters. There they face deadly traps, magical wonders, demon lords, and legendary treasures while uncovering Sofeth’s secret and its connection to a crime committed decades earlier. This role-playing adventure is designed for higher-level characters.

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