Embers of Elmwood

2015 · Scenariusz / Przygoda / Moduł

Embers of Elmwood

A derelict raft drifts into Mulmaster’s harbor carrying a young woman, delirious from hunger and able to say only “ash and fire.” An ornate tattoo provides the sole clue to her identity as characters investigate whether her condition is madness or evidence of a more sinister threat. This adventure is designed for characters of 1st–4th level.

Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na klasach (Pilot, Czarodziej, Naukowiec itp.)Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)

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