Emerald Dreams

2002 · Scenariusz / Przygoda / Moduł

Emerald Dreams

On the eve of All-Fiends, a series of grisly murders appears to have been solved by the Council of Archimage at the Great Magic School of Specularum. When a flaw is discovered, the investigation falls to the familiars of the great mages, who are trapped in a forgotten tower. The familiar characters must escape, travel to another dimensional realm, and seek a place near their masters so they can help confront an ancient evil. This AD&D 2nd Edition tournament module is designed for four to six familiar characters of levels 16–19.

Oparte na poziomach (zdobywaj PD i awansuj)Oparte na klasach (Pilot, Czarodziej, Naukowiec itp.)Oparte na rasie (rasa/gatunek gracza wpływa na rozgrywkę)

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