End of Line

2014 · Scenariusz / Przygoda / Moduł

End of Line

Players control programs pursuing the traitorous Hack through a digital grid after the defeat of the MCP. The group must recover the stolen disc before the grid goes offline, relying on the intervention of the players, or “users,” to strengthen their programs and influence events. The game combines digital fantasy with zombie-horror elements and includes user controls that affect play at the table.

Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na poziomach (zdobywaj PD i awansuj)Losowe generowanie atrybutów (podczas tworzenia postaci)

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